A group of friends meet after being apart for a year: Frank, 18 yo. biker prospect; Axel, 19 yo. marine survivalist; Joe, 19 yo. bouncer redneck; Daniel, 17 yo. Indian delinquent; Kirsten, 19 yo. electrician’s apprentice; Rachel, 18 yo. pre-med academic; and Irene, 17 yo. just-out-of-high-school slut redhead. The party at their old hang-out, Parkin’s farm, is interrupted by the sound of shots and growling. They investigate the sounds and find the village recluse, Ben Oaktree, in a battle with a huge but unidentifiable creature.

Ben asks to be taken to the medicine man on the reservation instead of to the hospital, and the friends take him there. At Greengrass’ place they experience a strange mixture of modern medicine and ancient native rituals get Ben somewhat back together. He is still to weak to be hunting monsters, though, so he charges the group with finding the creature that did it – supposedly a werewolf – and kill it.


Armed and ready the group goes werewolf hunting without actually believing that it is an actual werewolf, they are hunting. They follow its tracks back to Joe’s uncles farm, only to find that the uncle, Joes guardian Bill Corey, is missing. With a bit of help from Ben they locate the creature’s lair, and all doubt of the validity of the whole werewolf claim vanishes as they enter the cave and stand face to face with the beast. A raging battle ensues, and the werewolf is killed. Thoroughly. In the cave the group find the remains of the now deceased Bill Corey as well as a living but slightly catatonic child. The girl turns out to be Jessica Rabbit, a 10 yo. who has been missing from the reservation for four days. She is brought back to her parents, who are overjoyed to see their little girl safe.

Impressed with their skills and determination, Ben invites the group to start the Vigil. Under his training they will become a shield against the things that go bump in the night. The friends, having already had a glimpse of this world of darkness accept and start their training.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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